- Before you start
- Windows x64, Rust SDK and the Rust MSVC toolchain
- What you will build
- Edit and build a Rust desktop window
Run before editing
Run the prebuilt program from the Rust SDK root. Confirm the native window and HTML heading, then open examples/hello_world.rs.
.\bin\kui_rust_hello_world.exeRead the complete entry point
Platform::init prepares the runtime, Window::new creates the window, document.load_html sends HTML to KUI, and platform.run starts the event loop. This example uses no WebView or JavaScript runtime.
use kui::{Platform, Window, WindowProps};
fn main() -> kui::Result<()> {
let platform = Platform::init()?;
let window = Window::new(&WindowProps {
title: "KUI Rust SDK".into(),
width: 960,
height: 640,
..WindowProps::default()
})?;
let mut document = window.document()?;
document.load_html(
r#"<main style="padding:48px;font-family:sans-serif"><h1>Rust SDK 已接入 KUI</h1><p>此程序仅通过公开 C ABI 工作。</p></main>"#,
)?;
window.show()?;
let _ = platform.run()?;
Ok(())
}
Build this example only
Change the HTML heading. KUI_C_SDK points the build script to the import library; PATH lets the executable find native DLLs for this terminal session. Only this example is built.
$env:KUI_C_SDK = (Resolve-Path .\native).Path
$env:PATH = "$env:KUI_C_SDK\bin;$env:PATH"
cargo run --release --example hello_worldCheck the result
Check the new heading. For linker errors, inspect native/lib/kui_c.lib; for launch errors, inspect native/bin and PATH. Keep UI objects on their creating thread and do not let panics cross the C ABI.
Something unclear?
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