API reference

bullet_physics_backend.h · Types

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include/kui/engine/bullet_physics_backend.h
ColliderComponent
Off by default3.61.7C++

A struct declaration in the installed header surface. See its declaration and module. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
struct ColliderComponent

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:53

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CollisionEvent
Off by default3.61.7C++

A struct declaration in the installed header surface. See its declaration and module. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
struct CollisionEvent

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:98

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CollisionEventType
Off by default3.61.7C++

A enum class declaration in the installed header surface. See its declaration and module. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
enum class CollisionEventType : uint8_t

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:92

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CollisionShapeType
Off by default3.61.7C++

A enum class declaration in the installed header surface. See its declaration and module. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
enum class CollisionShapeType : uint8_t

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:40

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ConstraintDesc
Off by default3.61.7C++

A struct declaration in the installed header surface. See its declaration and module. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
struct ConstraintDesc

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:119

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ConstraintHandle
Off by default3.61.7C++

A struct declaration in the installed header surface. See its declaration and module. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
struct ConstraintHandle

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

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include/kui/engine/bullet_physics_backend.h:148

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ConstraintType
Off by default3.61.7C++

A enum class declaration in the installed header surface. See its declaration and module. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
enum class ConstraintType : uint8_t

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:113

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KUI_3D_BACKEND_API
Off by default3.61.7C++

A class declaration in the installed header surface. See its declaration and module. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
class KUI_3D_BACKEND_API BulletPhysicsBackend

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:173

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RaycastHit
Off by default3.61.7C++

A struct declaration in the installed header surface. See its declaration and module. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
struct RaycastHit

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

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include/kui/engine/bullet_physics_backend.h:162

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RigidbodyComponent
Off by default3.61.7C++

A struct declaration in the installed header surface. See its declaration and module. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
struct RigidbodyComponent

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.

include/kui/engine/bullet_physics_backend.h:72

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