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bullet_physics_backend.h · Enum values

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include/kui/engine/bullet_physics_backend.h
CollisionEventType::Enter
Off by default3.61.7C++

Public Enter enumerator of CollisionEventType. See the owning declaration for its value and use. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
Enter = 0

Conditions: KUI_ENABLE_3D_ENGINE=ON

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Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.

include/kui/engine/bullet_physics_backend.h:93

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CollisionEventType::Exit
Off by default3.61.7C++

Public Exit enumerator of CollisionEventType. See the owning declaration for its value and use. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
Exit  = 2

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:95

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CollisionEventType::Stay
Off by default3.61.7C++

Public Stay enumerator of CollisionEventType. See the owning declaration for its value and use. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
Stay  = 1

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

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include/kui/engine/bullet_physics_backend.h:94

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CollisionShapeType::Box
Off by default3.61.7C++

Public Box enumerator of CollisionShapeType. See the owning declaration for its value and use. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
Box     = 0

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:41

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CollisionShapeType::Capsule
Off by default3.61.7C++

Public Capsule enumerator of CollisionShapeType. See the owning declaration for its value and use. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
Capsule = 2

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

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include/kui/engine/bullet_physics_backend.h:43

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CollisionShapeType::Mesh
Off by default3.61.7C++

Public Mesh enumerator of CollisionShapeType. See the owning declaration for its value and use. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
Mesh    = 4

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

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include/kui/engine/bullet_physics_backend.h:45

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CollisionShapeType::Plane
Off by default3.61.7C++

Public Plane enumerator of CollisionShapeType. See the owning declaration for its value and use. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
Plane   = 3

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

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include/kui/engine/bullet_physics_backend.h:44

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CollisionShapeType::Sphere
Off by default3.61.7C++

Public Sphere enumerator of CollisionShapeType. See the owning declaration for its value and use. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
Sphere  = 1

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.

include/kui/engine/bullet_physics_backend.h:42

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ConstraintType::Hinge
Off by default3.61.7C++

Public Hinge enumerator of ConstraintType. See the owning declaration for its value and use. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
Hinge  = 0

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

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include/kui/engine/bullet_physics_backend.h:114

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ConstraintType::Slider
Off by default3.61.7C++

Public Slider enumerator of ConstraintType. See the owning declaration for its value and use. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
Slider = 1

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

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include/kui/engine/bullet_physics_backend.h:115

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ConstraintType::Spring
Off by default3.61.7C++

Public Spring enumerator of ConstraintType. See the owning declaration for its value and use. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
Spring = 2

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.

include/kui/engine/bullet_physics_backend.h:116

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