btBroadphaseInterface
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
class btBroadphaseInterface;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:26
Report an issue with this entry →btCollisionDispatcher
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
class btCollisionDispatcher;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:25
Report an issue with this entry →btCollisionShape
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
class btCollisionShape;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:29
Report an issue with this entry →btDiscreteDynamicsWorld
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
class btDiscreteDynamicsWorld;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:28
Report an issue with this entry →btIDebugDraw
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
class btIDebugDraw;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:33
Report an issue with this entry →btMotionState
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
class btMotionState;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:31
Report an issue with this entry →btRigidBody
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
class btRigidBody;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:30
Report an issue with this entry →btSequentialImpulseConstraintSolver
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
class btSequentialImpulseConstraintSolver;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:27
Report an issue with this entry →btTypedConstraint
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
class btTypedConstraint;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:32
Report an issue with this entry →ColliderComponent::friction
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
float friction = 0.5f;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:65
Report an issue with this entry →ColliderComponent::restitution
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
float restitution = 0.0f;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:67
Report an issue with this entry →ColliderComponent::rollingFriction
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
float rollingFriction = 0.0f;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:68
Report an issue with this entry →ColliderComponent::shapeType
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
CollisionShapeType shapeType = CollisionShapeType::Box;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:54
Report an issue with this entry →CollisionEvent::contactNormal
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
Vec3 contactNormal;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:102
Report an issue with this entry →CollisionEvent::contactPoint
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
Vec3 contactPoint;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:102
Report an issue with this entry →CollisionEvent::impulse
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
float impulse = 0.0f;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:103
Report an issue with this entry →CollisionEvent::type
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
CollisionEventType type = CollisionEventType::Enter;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:99
Report an issue with this entry →ConstraintDesc::disableCollisionBetweenBodies
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
bool disableCollisionBetweenBodies = true;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:144
Report an issue with this entry →ConstraintDesc::hasLimits
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
bool hasLimits = false;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:131
Report an issue with this entry →ConstraintDesc::lowerLimit
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
float lowerLimit = 0.0f;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:128
Report an issue with this entry →ConstraintDesc::sliderLowerLin
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
float sliderLowerLin = -1.0f;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:133
Report an issue with this entry →ConstraintDesc::sliderUpperLin
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
float sliderUpperLin = 1.0f;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:135
Report an issue with this entry →ConstraintDesc::springDamping
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
float springDamping = 0.5f;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:139
Report an issue with this entry →ConstraintDesc::springLowerLin
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
float springLowerLin = -1.0f;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:140
Report an issue with this entry →ConstraintDesc::springStiffness
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
float springStiffness = 50.0f;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:137
Report an issue with this entry →ConstraintDesc::springUpperLin
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
float springUpperLin = 1.0f;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:142
Report an issue with this entry →ConstraintDesc::type
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
ConstraintType type = ConstraintType::Hinge;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:120
Report an issue with this entry →ConstraintDesc::upperLimit
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
float upperLimit = 0.0f;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:130
Report an issue with this entry →ConstraintHandle::ptr
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void* ptr = nullptr;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:149
Report an issue with this entry →RaycastHit::fraction
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
float fraction = 1.0f;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:167
Report an issue with this entry →RaycastHit::hit
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
bool hit = false;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:163
Report an issue with this entry →RaycastHit::normal
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
Vec3 normal;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:165
Report an issue with this entry →RaycastHit::point
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
Vec3 point;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:164
Report an issue with this entry →RigidbodyComponent::addedToWorld
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
bool addedToWorld = false;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:85
Report an issue with this entry →RigidbodyComponent::angularDamping
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
float angularDamping = 0.05f;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:77
Report an issue with this entry →RigidbodyComponent::bulletBody
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void* bulletBody = nullptr;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:82
Report an issue with this entry →RigidbodyComponent::bulletShape
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void* bulletShape = nullptr;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:83
Report an issue with this entry →RigidbodyComponent::isKinematic
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
bool isKinematic = false;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:79
Report an issue with this entry →RigidbodyComponent::linearDamping
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
float linearDamping = 0.0f;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:73
Report an issue with this entry →RigidbodyComponent::mass
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
float mass = 1.0f;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:73
Report an issue with this entry →RigidbodyComponent::motionState
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void* motionState = nullptr;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/bullet_physics_backend.h:84
Report an issue with this entry →