API reference

bullet_physics_backend.h · C++ fields

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include/kui/engine/bullet_physics_backend.h
btBroadphaseInterface
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
class btBroadphaseInterface;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:26

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btCollisionDispatcher
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
class btCollisionDispatcher;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:25

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btCollisionShape
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
class btCollisionShape;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:29

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btDiscreteDynamicsWorld
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bullet_physics_backend.h
class btDiscreteDynamicsWorld;

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include/kui/engine/bullet_physics_backend.h:28

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btIDebugDraw
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
class btIDebugDraw;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:33

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btMotionState
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
class btMotionState;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:31

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btRigidBody
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
class btRigidBody;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:30

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btSequentialImpulseConstraintSolver
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
class btSequentialImpulseConstraintSolver;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:27

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btTypedConstraint
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
class btTypedConstraint;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:32

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ColliderComponent::friction
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bullet_physics_backend.h
float friction = 0.5f;

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include/kui/engine/bullet_physics_backend.h:65

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ColliderComponent::restitution
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bullet_physics_backend.h
float restitution = 0.0f;

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include/kui/engine/bullet_physics_backend.h:67

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ColliderComponent::rollingFriction
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bullet_physics_backend.h
float rollingFriction = 0.0f;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:68

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ColliderComponent::shapeType
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bullet_physics_backend.h
CollisionShapeType shapeType = CollisionShapeType::Box;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:54

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CollisionEvent::contactNormal
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bullet_physics_backend.h
Vec3 contactNormal;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:102

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CollisionEvent::contactPoint
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bullet_physics_backend.h
Vec3 contactPoint;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:102

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CollisionEvent::impulse
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
float impulse = 0.0f;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:103

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CollisionEvent::type
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
CollisionEventType type = CollisionEventType::Enter;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:99

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ConstraintDesc::disableCollisionBetweenBodies
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
bool disableCollisionBetweenBodies = true;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:144

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ConstraintDesc::hasLimits
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
bool hasLimits = false;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:131

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ConstraintDesc::lowerLimit
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
float lowerLimit = 0.0f;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:128

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ConstraintDesc::sliderLowerLin
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
float sliderLowerLin = -1.0f;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:133

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ConstraintDesc::sliderUpperLin
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bullet_physics_backend.h
float sliderUpperLin = 1.0f;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:135

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ConstraintDesc::springDamping
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
float springDamping = 0.5f;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:139

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ConstraintDesc::springLowerLin
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bullet_physics_backend.h
float springLowerLin = -1.0f;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:140

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ConstraintDesc::springStiffness
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bullet_physics_backend.h
float springStiffness = 50.0f;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:137

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ConstraintDesc::springUpperLin
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bullet_physics_backend.h
float springUpperLin = 1.0f;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:142

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ConstraintDesc::type
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bullet_physics_backend.h
ConstraintType type = ConstraintType::Hinge;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:120

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ConstraintDesc::upperLimit
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bullet_physics_backend.h
float upperLimit = 0.0f;

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include/kui/engine/bullet_physics_backend.h:130

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ConstraintHandle::ptr
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bullet_physics_backend.h
void* ptr = nullptr;

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include/kui/engine/bullet_physics_backend.h:149

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RaycastHit::fraction
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bullet_physics_backend.h
float fraction = 1.0f;

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include/kui/engine/bullet_physics_backend.h:167

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RaycastHit::hit
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bullet_physics_backend.h
bool hit = false;

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include/kui/engine/bullet_physics_backend.h:163

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RaycastHit::normal
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bullet_physics_backend.h
Vec3 normal;

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include/kui/engine/bullet_physics_backend.h:165

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RaycastHit::point
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bullet_physics_backend.h
Vec3 point;

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include/kui/engine/bullet_physics_backend.h:164

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RigidbodyComponent::addedToWorld
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
bool addedToWorld = false;

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include/kui/engine/bullet_physics_backend.h:85

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RigidbodyComponent::angularDamping
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bullet_physics_backend.h
float angularDamping = 0.05f;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/bullet_physics_backend.h:77

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RigidbodyComponent::bulletBody
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
void* bulletBody = nullptr;

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include/kui/engine/bullet_physics_backend.h:82

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RigidbodyComponent::bulletShape
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bullet_physics_backend.h
void* bulletShape = nullptr;

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include/kui/engine/bullet_physics_backend.h:83

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RigidbodyComponent::isKinematic
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bullet_physics_backend.h
bool isKinematic = false;

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include/kui/engine/bullet_physics_backend.h:79

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RigidbodyComponent::linearDamping
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bullet_physics_backend.h
float linearDamping = 0.0f;

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include/kui/engine/bullet_physics_backend.h:73

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RigidbodyComponent::mass
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
float mass = 1.0f;

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include/kui/engine/bullet_physics_backend.h:73

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RigidbodyComponent::motionState
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

bullet_physics_backend.h
void* motionState = nullptr;

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include/kui/engine/bullet_physics_backend.h:84

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