SceneGraph::~SceneGraph
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
~SceneGraph() = default;Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/scene_graph.h:146
Report an issue with this entry →SceneGraph::clearNodeForEntity
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void clearNodeForEntity(uint32_t entityIndex)Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/scene_graph.h:212
Report an issue with this entry →SceneGraph::createNode
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
SceneNode* createNode(Entity entity)Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/scene_graph.h:155
Report an issue with this entry →SceneGraph::createNode
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
SceneNode* createNode(Entity entity, SceneNode* parent)Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/scene_graph.h:163
Report an issue with this entry →SceneGraph::findByName
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
SceneNode* findByName(const std::string& name) constConditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/scene_graph.h:177
Report an issue with this entry →SceneGraph::findNode
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
SceneNode* findNode(Entity entity) constConditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/scene_graph.h:171
Report an issue with this entry →SceneGraph::nodeCount
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
size_t nodeCount() constConditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/scene_graph.h:217
Report an issue with this entry →SceneGraph::operator=
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
SceneGraph& operator=(const SceneGraph&) = delete;Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/scene_graph.h:150
Report an issue with this entry →SceneGraph::removeNode
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void removeNode(Entity entity)Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/scene_graph.h:182
Report an issue with this entry →SceneGraph::root
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
SceneNode* root() constConditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/scene_graph.h:152
Report an issue with this entry →SceneGraph::SceneGraph
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
SceneGraph()Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/scene_graph.h:140
Report an issue with this entry →SceneGraph::SceneGraph
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
SceneGraph(const SceneGraph&) = delete;Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/scene_graph.h:148
Report an issue with this entry →SceneGraph::updateWorldTransforms
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void updateWorldTransforms(World& world)Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/scene_graph.h:207
Report an issue with this entry →SceneNode::addChild
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void addChild(SceneNode* child)Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/scene_graph.h:34
Report an issue with this entry →SceneNode::children
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
const std::vector<SceneNode*>& children() constConditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/scene_graph.h:32
Report an issue with this entry →SceneNode::descendantCount
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
size_t descendantCount() constConditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/scene_graph.h:118
Report an issue with this entry →SceneNode::entity
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
Entity entity() constConditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/scene_graph.h:28
Report an issue with this entry →SceneNode::findByName
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
SceneNode* findByName(const std::string& name)Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/scene_graph.h:108
Report an issue with this entry →SceneNode::isDirty
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
bool isDirty() constConditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/scene_graph.h:58
Report an issue with this entry →SceneNode::markDirty
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void markDirty()Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/scene_graph.h:60
Report an issue with this entry →SceneNode::name
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
const std::string& name() constConditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/scene_graph.h:97
Report an issue with this entry →SceneNode::parent
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
SceneNode* parent() constConditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/scene_graph.h:30
Report an issue with this entry →SceneNode::removeChild
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void removeChild(SceneNode* child)Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/scene_graph.h:42
Report an issue with this entry →SceneNode::SceneNode
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
explicit SceneNode(Entity entity) : entity_(entity)Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/scene_graph.h:26
Report an issue with this entry →SceneNode::setName
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void setName(const std::string& n)Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/scene_graph.h:99
Report an issue with this entry →SceneNode::setParent
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void setParent(SceneNode* newParent)Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/scene_graph.h:52
Report an issue with this entry →SceneNode::traverse
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
template <typename Fn> void traverse(Fn&& fn)Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/scene_graph.h:101
Report an issue with this entry →SceneNode::updateWorldTransform
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void updateWorldTransform(World& world)Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/scene_graph.h:75
Report an issue with this entry →