API reference

scene_graph.h · C++ API

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include/kui/engine/scene_graph.h
SceneGraph::~SceneGraph
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_graph.h
~SceneGraph() = default;

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include/kui/engine/scene_graph.h:146

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SceneGraph::clearNodeForEntity
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_graph.h
void clearNodeForEntity(uint32_t entityIndex)

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include/kui/engine/scene_graph.h:212

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SceneGraph::createNode
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_graph.h
SceneNode* createNode(Entity entity)

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include/kui/engine/scene_graph.h:155

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SceneGraph::createNode
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_graph.h
SceneNode* createNode(Entity entity, SceneNode* parent)

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include/kui/engine/scene_graph.h:163

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SceneGraph::findByName
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_graph.h
SceneNode* findByName(const std::string& name) const

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include/kui/engine/scene_graph.h:177

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SceneGraph::findNode
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scene_graph.h
SceneNode* findNode(Entity entity) const

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include/kui/engine/scene_graph.h:171

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SceneGraph::nodeCount
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scene_graph.h
size_t nodeCount() const

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include/kui/engine/scene_graph.h:217

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SceneGraph::operator=
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scene_graph.h
SceneGraph& operator=(const SceneGraph&) = delete;

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include/kui/engine/scene_graph.h:150

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SceneGraph::removeNode
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scene_graph.h
void removeNode(Entity entity)

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include/kui/engine/scene_graph.h:182

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SceneGraph::root
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scene_graph.h
SceneNode* root() const

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include/kui/engine/scene_graph.h:152

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SceneGraph::SceneGraph
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_graph.h
SceneGraph()

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include/kui/engine/scene_graph.h:140

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SceneGraph::SceneGraph
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_graph.h
SceneGraph(const SceneGraph&) = delete;

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include/kui/engine/scene_graph.h:148

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SceneGraph::updateWorldTransforms
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scene_graph.h
void updateWorldTransforms(World& world)

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include/kui/engine/scene_graph.h:207

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SceneNode::addChild
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scene_graph.h
void addChild(SceneNode* child)

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include/kui/engine/scene_graph.h:34

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SceneNode::children
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scene_graph.h
const std::vector<SceneNode*>& children() const

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include/kui/engine/scene_graph.h:32

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SceneNode::descendantCount
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_graph.h
size_t descendantCount() const

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include/kui/engine/scene_graph.h:118

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SceneNode::entity
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_graph.h
Entity entity() const

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include/kui/engine/scene_graph.h:28

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SceneNode::findByName
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_graph.h
SceneNode* findByName(const std::string& name)

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include/kui/engine/scene_graph.h:108

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SceneNode::isDirty
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_graph.h
bool isDirty() const

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include/kui/engine/scene_graph.h:58

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SceneNode::markDirty
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_graph.h
void markDirty()

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include/kui/engine/scene_graph.h:60

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SceneNode::name
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_graph.h
const std::string& name() const

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include/kui/engine/scene_graph.h:97

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SceneNode::parent
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_graph.h
SceneNode* parent() const

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include/kui/engine/scene_graph.h:30

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SceneNode::removeChild
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_graph.h
void removeChild(SceneNode* child)

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include/kui/engine/scene_graph.h:42

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SceneNode::SceneNode
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_graph.h
explicit SceneNode(Entity entity) : entity_(entity)

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include/kui/engine/scene_graph.h:26

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SceneNode::setName
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_graph.h
void setName(const std::string& n)

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include/kui/engine/scene_graph.h:99

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SceneNode::setParent
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_graph.h
void setParent(SceneNode* newParent)

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include/kui/engine/scene_graph.h:52

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SceneNode::traverse
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scene_graph.h
template <typename Fn> void traverse(Fn&& fn)

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include/kui/engine/scene_graph.h:101

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SceneNode::updateWorldTransform
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_graph.h
void updateWorldTransform(World& world)

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include/kui/engine/scene_graph.h:75

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