PhysicsAdapter::~PhysicsAdapter
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
~PhysicsAdapter() override;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/physics_adapter.h:23
Report an issue with this entry →PhysicsAdapter::applyForce
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void applyForce(Kui3DRigidbody body, float fx, float fy, float fz);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/physics_adapter.h:45
Report an issue with this entry →PhysicsAdapter::createRigidbody
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
Kui3DRigidbody createRigidbody(Kui3DPhysicsWorld world, const Kui3DRigidbodyDesc& desc);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/physics_adapter.h:41
Report an issue with this entry →PhysicsAdapter::createWorld
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
Kui3DPhysicsWorld createWorld();Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/physics_adapter.h:33
Report an issue with this entry →PhysicsAdapter::destroyRigidbody
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void destroyRigidbody(Kui3DPhysicsWorld world, Kui3DRigidbody body);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/physics_adapter.h:43
Report an issue with this entry →PhysicsAdapter::destroyWorld
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void destroyWorld(Kui3DPhysicsWorld world);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/physics_adapter.h:35
Report an issue with this entry →PhysicsAdapter::getRigidbodyTransform
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void getRigidbodyTransform(Kui3DRigidbody body, float* outMat4x4);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/physics_adapter.h:44
Report an issue with this entry →PhysicsAdapter::isAvailable
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
bool isAvailable() constConditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/physics_adapter.h:28
Report an issue with this entry →PhysicsAdapter::load
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
bool load(const std::string& dllPath = "kui_3d_physics");Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/physics_adapter.h:25
Report an issue with this entry →PhysicsAdapter::PhysicsAdapter
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
PhysicsAdapter() = default;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/physics_adapter.h:22
Report an issue with this entry →PhysicsAdapter::pluginInfo
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
Kui3DPluginInfo pluginInfo() const;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/physics_adapter.h:30
Report an issue with this entry →PhysicsAdapter::raycast
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
Kui3DRaycastResult raycast(Kui3DPhysicsWorld world, float fromX, float fromY, float fromZ, float toX, float toY, float toZ);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/physics_adapter.h:48
Report an issue with this entry →PhysicsAdapter::setLinearVelocity
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void setLinearVelocity(Kui3DRigidbody body, float vx, float vy, float vz);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/physics_adapter.h:46
Report an issue with this entry →PhysicsAdapter::stepSimulation
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void stepSimulation(Kui3DPhysicsWorld world, float dt, int maxSubSteps = 10, float fixedTimeStep = 1.0f / 60.0f);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/physics_adapter.h:37
Report an issue with this entry →PhysicsAdapter::unload
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void unload();Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/physics_adapter.h:27
Report an issue with this entry →