API reference

physics_adapter.h · C++ API

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include/kui/engine/physics_adapter.h
PhysicsAdapter::~PhysicsAdapter
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_adapter.h
~PhysicsAdapter() override;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_adapter.h:23

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PhysicsAdapter::applyForce
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_adapter.h
void applyForce(Kui3DRigidbody body, float fx, float fy, float fz);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_adapter.h:45

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PhysicsAdapter::createRigidbody
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_adapter.h
Kui3DRigidbody createRigidbody(Kui3DPhysicsWorld world, const Kui3DRigidbodyDesc& desc);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_adapter.h:41

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PhysicsAdapter::createWorld
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_adapter.h
Kui3DPhysicsWorld createWorld();

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_adapter.h:33

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PhysicsAdapter::destroyRigidbody
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_adapter.h
void destroyRigidbody(Kui3DPhysicsWorld world, Kui3DRigidbody body);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_adapter.h:43

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PhysicsAdapter::destroyWorld
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_adapter.h
void destroyWorld(Kui3DPhysicsWorld world);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_adapter.h:35

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PhysicsAdapter::getRigidbodyTransform
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_adapter.h
void getRigidbodyTransform(Kui3DRigidbody body, float* outMat4x4);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_adapter.h:44

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PhysicsAdapter::isAvailable
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_adapter.h
bool isAvailable() const

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_adapter.h:28

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PhysicsAdapter::load
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_adapter.h
bool load(const std::string& dllPath = "kui_3d_physics");

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_adapter.h:25

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PhysicsAdapter::PhysicsAdapter
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_adapter.h
PhysicsAdapter() = default;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_adapter.h:22

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PhysicsAdapter::pluginInfo
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_adapter.h
Kui3DPluginInfo pluginInfo() const;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_adapter.h:30

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PhysicsAdapter::raycast
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_adapter.h
Kui3DRaycastResult raycast(Kui3DPhysicsWorld world, float fromX, float fromY, float fromZ, float toX, float toY, float toZ);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_adapter.h:48

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PhysicsAdapter::setLinearVelocity
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_adapter.h
void setLinearVelocity(Kui3DRigidbody body, float vx, float vy, float vz);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_adapter.h:46

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PhysicsAdapter::stepSimulation
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_adapter.h
void stepSimulation(Kui3DPhysicsWorld world, float dt, int maxSubSteps = 10, float fixedTimeStep = 1.0f / 60.0f);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_adapter.h:37

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PhysicsAdapter::unload
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_adapter.h
void unload();

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_adapter.h:27

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