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scene_serializer.h · C++ fields

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include/kui/engine/scene_serializer.h
ComponentSerializerEntry::deserialize
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_serializer.h
DeserializeFn deserialize;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/scene_serializer.h:64

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ComponentSerializerEntry::serialize
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_serializer.h
SerializeFn serialize;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/scene_serializer.h:63

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ComponentSerializerEntry::typeName
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_serializer.h
std::string typeName;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/scene_serializer.h:62

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SerializedComponent::properties
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_serializer.h
std::vector<SerializedProperty> properties;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/scene_serializer.h:33

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SerializedComponent::typeName
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_serializer.h
std::string typeName;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/scene_serializer.h:32

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SerializedEntity::components
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_serializer.h
std::vector<SerializedComponent> components;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/scene_serializer.h:42

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SerializedEntity::id
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_serializer.h
uint32_t id = 0;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/scene_serializer.h:40

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SerializedEntity::name
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_serializer.h
std::string name;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/scene_serializer.h:40

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SerializedEntity::parentId
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_serializer.h
uint32_t parentId = UINT32_MAX;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/scene_serializer.h:42

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SerializedProperty::key
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_serializer.h
std::string key;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/scene_serializer.h:27

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SerializedProperty::value
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_serializer.h
std::string value;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/scene_serializer.h:28

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SerializedScene::entities
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_serializer.h
std::vector<SerializedEntity> entities;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/scene_serializer.h:52

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SerializedScene::name
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_serializer.h
std::string name;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/scene_serializer.h:51

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SerializedScene::version
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

scene_serializer.h
std::string version = "1.0";

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/scene_serializer.h:50

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