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prefab.h · C++ fields

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include/kui/engine/prefab.h
PrefabNode::children
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

prefab.h
std::vector<PrefabNode> children;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/prefab.h:31

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PrefabNode::components
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

prefab.h
std::vector<SerializedComponent> components;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.

include/kui/engine/prefab.h:30

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PrefabNode::name
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

prefab.h
std::string name;

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.

include/kui/engine/prefab.h:29

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