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script_system.h · C++ fields

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include/kui/engine/script_system.h
ScriptComponent::initialized
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

script_system.h
bool initialized = false;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/script_system.h:35

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ScriptComponent::onCollisionEnterRef
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

script_system.h
int onCollisionEnterRef = -1;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/script_system.h:31

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ScriptComponent::onCollisionExitRef
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

script_system.h
int onCollisionExitRef = -1;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/script_system.h:33

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ScriptComponent::onCollisionStayRef
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

script_system.h
int onCollisionStayRef = -1;

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

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include/kui/engine/script_system.h:32

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ScriptComponent::onCreateRef
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

script_system.h
int onCreateRef = -1;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/script_system.h:26

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ScriptComponent::onDestroyRef
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

script_system.h
int onDestroyRef = -1;

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

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include/kui/engine/script_system.h:29

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ScriptComponent::onFixedUpdateRef
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

script_system.h
int onFixedUpdateRef = -1;

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

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include/kui/engine/script_system.h:30

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ScriptComponent::onUpdateRef
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

script_system.h
int onUpdateRef = -1;

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

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include/kui/engine/script_system.h:27

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ScriptComponent::scriptPath
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

script_system.h
std::string scriptPath;

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

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include/kui/engine/script_system.h:23

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