defined
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
#endif #if defined(KUI_HAS_3D_PHYSICS) class BulletPhysicsBackend;Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/lua_engine3d_api.h:25
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
#if defined(KUI_HAS_3D_RENDER) struct SSAOConfig;Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/lua_engine3d_api.h:20
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
#pragma once #if defined(KUI_HAS_3D_ENGINE) && defined(KUI_HAS_SCRIPTING) #include <kui/core/types.h> #include <string> struct lua_State;Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/lua_engine3d_api.h:1
Report an issue with this entry →engine3dClearInputState
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
KUI_API void engine3dClearInputState();Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/lua_engine3d_api.h:47
Report an issue with this entry →engine3dSetKeyDown
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
KUI_API void engine3dSetKeyDown(const std::string& key);Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/lua_engine3d_api.h:42
Report an issue with this entry →engine3dSetKeyUp
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
KUI_API void engine3dSetKeyUp(const std::string& key);Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/lua_engine3d_api.h:44
Report an issue with this entry →engine3dSetMouseButton
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
KUI_API void engine3dSetMouseButton(int button, bool down);Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/lua_engine3d_api.h:46
Report an issue with this entry →engine3dSetMousePosition
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
KUI_API void engine3dSetMousePosition(float x, float y);Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/lua_engine3d_api.h:45
Report an issue with this entry →registerEngine3DAPI
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
#endif KUI_API void registerEngine3DAPI(lua_State* L, EngineApp* app #if defined(KUI_HAS_3D_RENDER) , ConfigureSSAOFn ssaoFn = nullptr , ApplyQualityFn qualityFn = nullptr #endif #if defined(KUI_HAS_3D_PHYSICS) , BulletPhysicsBackend* physics = nullptr #endif );Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/lua_engine3d_api.h:29
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
using ApplyQualityFn = void(*)(int level);Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/lua_engine3d_api.h:24
Report an issue with this entry →void
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
using ConfigureSSAOFn = void(*)(const SSAOConfig&);Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/lua_engine3d_api.h:22
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