API reference

window.h · C++ API · 1/2

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include/kui/platform/window.h
Window::~Window
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window.h
virtual ~Window();

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include/kui/platform/window.h:89

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Window::addEventListener
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window.h
u32 addEventListener(const String& type, WindowEventCallback cb, bool once = false);

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include/kui/platform/window.h:215

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Window::applyDocumentWindowAttributes
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window.h
void applyDocumentWindowAttributes(Optional<bool> frameless, Optional<bool> shadow, Optional<bool> sizeable, Optional<f32> frameRadius);

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include/kui/platform/window.h:171

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Window::applyDocumentWindowAttributes
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window.h
void applyDocumentWindowAttributes(Optional<bool> frameless, Optional<bool> shadow, Optional<bool> sizeable, Optional<WindowFrameRadii> frameRadii);

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include/kui/platform/window.h:179

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Window::bool
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window.h
using CloseCallback = Callback<bool()>;

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include/kui/platform/window.h:201

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Window::cancelIdleWake
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window.h
void cancelIdleWake();

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include/kui/platform/window.h:301

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Window::clearAnimationTimerPending
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window.h
void clearAnimationTimerPending();

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include/kui/platform/window.h:337

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Window::clearFrameRadius
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window.h
void clearFrameRadius();

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include/kui/platform/window.h:167

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Window::close
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window.h
void close();

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include/kui/platform/window.h:184

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Window::create
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window.h
static Unique<Window> create(const WindowConfig& config = {});

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include/kui/platform/window.h:86

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Window::devicePixelRatio
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window.h
f32 devicePixelRatio() const;

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include/kui/platform/window.h:134

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Window::devToolsServer
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window.h
DevToolsServer* devToolsServer() const;

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include/kui/platform/window.h:227

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Window::devToolsUrl
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window.h
String devToolsUrl() const;

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include/kui/platform/window.h:233

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Window::dispatchClose
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window.h
bool dispatchClose();

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include/kui/platform/window.h:362

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Window::dispatchFocus
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window.h
void dispatchFocus(bool focused);

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include/kui/platform/window.h:363

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Window::dispatchResize
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window.h
void dispatchResize(u32 width, u32 height);

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include/kui/platform/window.h:352

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Window::dispatchWindowEvent
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window.h
bool dispatchWindowEvent(const String& type, bool cancelable = false);

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include/kui/platform/window.h:219

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Window::document
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window.h
Document* document() const

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include/kui/platform/window.h:91

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Window::eventDispatcher
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window.h
EventDispatcher* eventDispatcher() const

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include/kui/platform/window.h:102

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Window::focus
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window.h
void focus();

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include/kui/platform/window.h:187

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Window::frameHeight
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window.h
u32 frameHeight() const;

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include/kui/platform/window.h:128

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Window::frameRadii
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window.h
Optional<WindowFrameRadii> frameRadii() const;

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include/kui/platform/window.h:169

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Window::frameRadius
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window.h
Optional<f32> frameRadius() const;

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include/kui/platform/window.h:168

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Window::frameWidth
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window.h
u32 frameWidth() const;

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include/kui/platform/window.h:126

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Window::hasFocus
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window.h
bool hasFocus() const;

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include/kui/platform/window.h:189

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Window::hasFramelessShadow
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window.h
bool hasFramelessShadow() const;

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include/kui/platform/window.h:155

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Window::height
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window.h
u32 height() const;

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include/kui/platform/window.h:124

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Window::hide
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window.h
void hide();

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include/kui/platform/window.h:138

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Window::imeComposing
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window.h
bool imeComposing() const;

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include/kui/platform/window.h:235

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Window::inAnimationGrace
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window.h
bool inAnimationGrace(f64 nowMs, f64 graceMs) const;

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include/kui/platform/window.h:303

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Window::isFrameless
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window.h
bool isFrameless() const;

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include/kui/platform/window.h:154

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Window::isFramelessSizeable
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window.h
bool isFramelessSizeable() const;

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include/kui/platform/window.h:156

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Window::isFullscreen
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window.h
bool isFullscreen() const;

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include/kui/platform/window.h:197

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Window::isInMoveSizeLoop
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window.h
bool isInMoveSizeLoop() const;

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include/kui/platform/window.h:247

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Window::isMaximized
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window.h
bool isMaximized() const;

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include/kui/platform/window.h:145

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Window::isMinimized
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window.h
bool isMinimized() const;

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include/kui/platform/window.h:144

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Window::isResizingFrame
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window.h
bool isResizingFrame() const;

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include/kui/platform/window.h:255

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Window::isVisible
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window.h
bool isVisible() const;

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include/kui/platform/window.h:139

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Window::isVsyncDriven
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window.h
bool isVsyncDriven() const;

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include/kui/platform/window.h:305

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Window::maximize
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window.h
void maximize();

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include/kui/platform/window.h:142

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Window::menuBar
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window.h
const NativeMenuBar& menuBar() const

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include/kui/platform/window.h:265

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Window::menuBar
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window.h
NativeMenuBar& menuBar()

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include/kui/platform/window.h:264

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Window::minimize
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window.h
void minimize();

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include/kui/platform/window.h:141

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Window::nativeHandle
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window.h
void* nativeHandle() const;

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include/kui/platform/window.h:277

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Window::noteAnimationActive
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window.h
void noteAnimationActive(f64 nowMs);

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include/kui/platform/window.h:302

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Window::onAnimationTimerTick
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window.h
void onAnimationTimerTick();

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include/kui/platform/window.h:329

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Window::onClose
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window.h
void onClose(CloseCallback cb);

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include/kui/platform/window.h:205

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Window::onFocus
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window.h
void onFocus(FocusCallback cb);

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include/kui/platform/window.h:206

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Window::onResize
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window.h
void onResize(ResizeCallback cb);

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include/kui/platform/window.h:204

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Window::position
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window.h
Point position() const;

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include/kui/platform/window.h:131

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Window::processFrame
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window.h
void processFrame();

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include/kui/platform/window.h:223

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Window::removeEventListener
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window.h
void removeEventListener(const String& type, u32 id);

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include/kui/platform/window.h:216

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Window::removeEventListeners
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window.h
void removeEventListeners(const String& type);

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include/kui/platform/window.h:217

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Window::renderer
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window.h
Renderer* renderer() const

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include/kui/platform/window.h:99

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Window::requestRepaint
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window.h
void requestRepaint();

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include/kui/platform/window.h:278

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Window::resize
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window.h
void resize(u32 width, u32 height);

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include/kui/platform/window.h:125

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Window::restore
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window.h
void restore();

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include/kui/platform/window.h:143

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Window::scheduleIdleWake
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window.h
void scheduleIdleWake(u32 intervalMs);

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include/kui/platform/window.h:286

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Window::setAlwaysOnTop
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window.h
void setAlwaysOnTop(bool top);

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include/kui/platform/window.h:147

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Window::setCursor
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window.h
void setCursor(u8 cursorType);

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include/kui/platform/window.h:191

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Window::setCursorVisible
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window.h
void setCursorVisible(bool visible);

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include/kui/platform/window.h:192

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Window::setFrameless
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window.h
void setFrameless(bool enabled);

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include/kui/platform/window.h:150

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Window::setFramelessShadow
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window.h
void setFramelessShadow(bool enabled);

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include/kui/platform/window.h:152

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Window::setFramelessSizeable
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window.h
void setFramelessSizeable(bool enabled);

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include/kui/platform/window.h:153

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Window::setFrameRadii
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window.h
void setFrameRadii(const WindowFrameRadii& radii);

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include/kui/platform/window.h:166

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Window::setFrameRadius
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window.h
void setFrameRadius(f32 radius);

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include/kui/platform/window.h:158

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Window::setFullscreen
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window.h
void setFullscreen(bool fullscreen);

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include/kui/platform/window.h:195

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Window::setImeCandidatePos
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window.h
void setImeCandidatePos(f32 x, f32 y);

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include/kui/platform/window.h:239

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Window::setImeComposing
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window.h
void setImeComposing(bool composing);

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include/kui/platform/window.h:237

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Window::setInMoveSizeLoop
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Installed header declaration in the platform module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements.

window.h
void setInMoveSizeLoop(bool active);

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include/kui/platform/window.h:254

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Window::setMenuBar
Needs verification3.61.7C++

Installed header declaration in the platform module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements.

window.h
void setMenuBar(const MenuBarDef& def);

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include/kui/platform/window.h:262

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Window::setOpacity
Needs verification3.61.7C++

Installed header declaration in the platform module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements.

window.h
void setOpacity(f32 opacity);

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include/kui/platform/window.h:148

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Window::setPosition
Needs verification3.61.7C++

Installed header declaration in the platform module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements.

window.h
void setPosition(i32 x, i32 y);

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include/kui/platform/window.h:132

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Window::setResizingFrame
Needs verification3.61.7C++

Installed header declaration in the platform module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements.

window.h
void setResizingFrame(bool resizing);

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include/kui/platform/window.h:255

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Window::setScriptEngine
Needs verification3.61.7C++

Installed header declaration in the platform module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements.

window.h
void setScriptEngine(ScriptEngine* engine);

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include/kui/platform/window.h:231

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Window::setSize
Needs verification3.61.7C++

Installed header declaration in the platform module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements.

window.h
void setSize(u32 width, u32 height);

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include/kui/platform/window.h:126

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Window::setTitle
Needs verification3.61.7C++

Installed header declaration in the platform module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements.

window.h
void setTitle(const String& title);

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include/kui/platform/window.h:121

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Window::shortcutManager
Needs verification3.61.7C++

Installed header declaration in the platform module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements.

window.h
const ShortcutManager& shortcutManager() const

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include/kui/platform/window.h:260

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Window::shortcutManager
Needs verification3.61.7C++

Installed header declaration in the platform module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements.

window.h
ShortcutManager& shortcutManager()

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include/kui/platform/window.h:258

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Window::shouldClose
Needs verification3.61.7C++

Installed header declaration in the platform module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements.

window.h
bool shouldClose() const;

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include/kui/platform/window.h:185

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