API reference

physics_system.h · C++ API

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include/kui/engine/physics_system.h
PhysicsSystem::~PhysicsSystem
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_system.h
~PhysicsSystem() override = default;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_system.h:24

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PhysicsSystem::backend
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_system.h
BulletPhysicsBackend& backend()

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_system.h:33

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PhysicsSystem::backend
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_system.h
const BulletPhysicsBackend& backend() const

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_system.h:34

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PhysicsSystem::fixedUpdate
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_system.h
void fixedUpdate(World& world, float fixedDt) override;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_system.h:30

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PhysicsSystem::init
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_system.h
void init(World& world) override;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_system.h:26

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PhysicsSystem::PhysicsSystem
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_system.h
explicit PhysicsSystem(BulletPhysicsBackend& backend);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_system.h:23

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PhysicsSystem::shutdown
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_system.h
void shutdown(World& world) override;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/physics_system.h:28

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PhysicsSystem::update
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

physics_system.h
void update(World& world, float dt) override;

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

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include/kui/engine/physics_system.h:27

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