PhysicsSystem::~PhysicsSystem
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
~PhysicsSystem() override = default;Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/physics_system.h:24
Report an issue with this entry →PhysicsSystem::backend
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
BulletPhysicsBackend& backend()Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/physics_system.h:33
Report an issue with this entry →PhysicsSystem::backend
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
const BulletPhysicsBackend& backend() constConditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/physics_system.h:34
Report an issue with this entry →PhysicsSystem::fixedUpdate
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void fixedUpdate(World& world, float fixedDt) override;Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/physics_system.h:30
Report an issue with this entry →PhysicsSystem::init
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void init(World& world) override;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/physics_system.h:26
Report an issue with this entry →PhysicsSystem::PhysicsSystem
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
explicit PhysicsSystem(BulletPhysicsBackend& backend);Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/physics_system.h:23
Report an issue with this entry →PhysicsSystem::shutdown
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void shutdown(World& world) override;Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/physics_system.h:28
Report an issue with this entry →PhysicsSystem::update
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void update(World& world, float dt) override;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/physics_system.h:27
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