KUI_3D_BACKEND_API::~FilamentBackend
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
~FilamentBackend();Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:89
Report an issue with this entry →KUI_3D_BACKEND_API::addAssetToScene
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void addAssetToScene(void* asset);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:151
Report an issue with this entry →KUI_3D_BACKEND_API::addEntityToScene
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void addEntityToScene(uint32_t filamentEntity);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:129
Report an issue with this entry →KUI_3D_BACKEND_API::applyMaterialOverride
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void applyMaterialOverride(uint32_t filamentEntity, const MaterialOverride& mat);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:250
Report an issue with this entry →KUI_3D_BACKEND_API::applyQualityPreset
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void applyQualityPreset(QualityPreset preset);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:238
Report an issue with this entry →KUI_3D_BACKEND_API::beginFrame
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
bool beginFrame();Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:124
Report an issue with this entry →KUI_3D_BACKEND_API::clearSkybox
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void clearSkybox();Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:210
Report an issue with this entry →KUI_3D_BACKEND_API::configureBloom
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void configureBloom(float strength = 0.1f, int levels = 6, float threshold = 1.0f);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:216
Report an issue with this entry →KUI_3D_BACKEND_API::configureFog
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void configureFog(float density, float startDistance, float maxOpacity, float r, float g, float b, float height = 0.0f, int type = 0);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:222
Report an issue with this entry →KUI_3D_BACKEND_API::configureShadows
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void configureShadows(uint32_t lightEntity, const ShadowConfig& config);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/filament_backend.h:168
Report an issue with this entry →KUI_3D_BACKEND_API::configureSSAO
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void configureSSAO(const SSAOConfig& config);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/filament_backend.h:246
Report an issue with this entry →KUI_3D_BACKEND_API::createBoxRenderable
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
uint32_t createBoxRenderable(const Vec3& color, float alpha = 1.0f);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:189
Report an issue with this entry →KUI_3D_BACKEND_API::createCameraEntity
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
uint32_t createCameraEntity();Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:136
Report an issue with this entry →KUI_3D_BACKEND_API::createCylinderRenderable
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
uint32_t createCylinderRenderable(const Vec3& color, float alpha = 1.0f, int sectors = 32);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:198
Report an issue with this entry →KUI_3D_BACKEND_API::createDefaultMaterialInstance
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
filament::MaterialInstance* createDefaultMaterialInstance();Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:157
Report an issue with this entry →KUI_3D_BACKEND_API::createLightEntity
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
uint32_t createLightEntity(const LightComponent& light);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:135
Report an issue with this entry →KUI_3D_BACKEND_API::createPlaneRenderable
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
uint32_t createPlaneRenderable(const Vec3& color, float alpha = 1.0f);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:201
Report an issue with this entry →KUI_3D_BACKEND_API::createRenderableEntity
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
uint32_t createRenderableEntity();Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:133
Report an issue with this entry →KUI_3D_BACKEND_API::createSphereRenderable
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
uint32_t createSphereRenderable(const Vec3& color, float alpha = 1.0f, int stacks = 16, int sectors = 32);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/filament_backend.h:194
Report an issue with this entry →KUI_3D_BACKEND_API::currentQualityPreset
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
QualityPreset currentQualityPreset() constConditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/filament_backend.h:240
Report an issue with this entry →KUI_3D_BACKEND_API::currentSSAOConfig
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
SSAOConfig currentSSAOConfig() constConditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:248
Report an issue with this entry →KUI_3D_BACKEND_API::destroyAsset
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void destroyAsset(void* asset);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:153
Report an issue with this entry →KUI_3D_BACKEND_API::destroyEntity
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void destroyEntity(uint32_t filamentEntity);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:137
Report an issue with this entry →KUI_3D_BACKEND_API::endFrame
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void endFrame();Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:127
Report an issue with this entry →KUI_3D_BACKEND_API::engine
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
filament::Engine* engine() constConditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:256
Report an issue with this entry →KUI_3D_BACKEND_API::FilamentBackend
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
FilamentBackend();Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:88
Report an issue with this entry →KUI_3D_BACKEND_API::FilamentBackend
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
FilamentBackend(const FilamentBackend&) = delete;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:91
Report an issue with this entry →KUI_3D_BACKEND_API::getAnimationCount
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
size_t getAnimationCount(void* animator) const;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:175
Report an issue with this entry →KUI_3D_BACKEND_API::getAnimationDuration
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
float getAnimationDuration(void* animator, size_t index) const;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:176
Report an issue with this entry →KUI_3D_BACKEND_API::getAnimationName
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
const char* getAnimationName(void* animator, size_t index) const;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:177
Report an issue with this entry →KUI_3D_BACKEND_API::getAssetAnimator
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void* getAssetAnimator(void* asset) const;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:179
Report an issue with this entry →KUI_3D_BACKEND_API::getAssetBoundingBox
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void getAssetBoundingBox(void* asset, Vec3& center, Vec3& halfExtent) const;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:181
Report an issue with this entry →KUI_3D_BACKEND_API::getAssetRootEntity
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
uint32_t getAssetRootEntity(void* asset) const;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:154
Report an issue with this entry →KUI_3D_BACKEND_API::height
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
int height() constConditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:261
Report an issue with this entry →KUI_3D_BACKEND_API::initialize
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
bool initialize(void* nativeWindow, int width, int height, void* sharedGLContext = nullptr);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:95
Report an issue with this entry →KUI_3D_BACKEND_API::initializeWithPlatform
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
bool initializeWithPlatform(void* platform, int width, int height);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:103
Report an issue with this entry →KUI_3D_BACKEND_API::isHeadless
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
bool isHeadless() constConditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:187
Report an issue with this entry →KUI_3D_BACKEND_API::isInitialized
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
bool isInitialized() constConditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:108
Report an issue with this entry →KUI_3D_BACKEND_API::isShadowingEnabled
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
bool isShadowingEnabled() const;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:167
Report an issue with this entry →KUI_3D_BACKEND_API::isZeroCopy
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
bool isZeroCopy() constConditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:118
Report an issue with this entry →KUI_3D_BACKEND_API::loadGltfAsset
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void* loadGltfAsset(const std::string& path);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:149
Report an issue with this entry →KUI_3D_BACKEND_API::loadSkybox
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
bool loadSkybox(const std::string& path);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:204
Report an issue with this entry →KUI_3D_BACKEND_API::operator=
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
FilamentBackend& operator=(const FilamentBackend&) = delete;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:93
Report an issue with this entry →KUI_3D_BACKEND_API::readPixelsToBuffer
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
bool readPixelsToBuffer(uint8_t* outRGBA, int w, int h);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:183
Report an issue with this entry →KUI_3D_BACKEND_API::removeAssetFromScene
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void removeAssetFromScene(void* asset);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/filament_backend.h:152
Report an issue with this entry →KUI_3D_BACKEND_API::removeEntityFromScene
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void removeEntityFromScene(uint32_t filamentEntity);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:131
Report an issue with this entry →KUI_3D_BACKEND_API::render
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void render();Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:126
Report an issue with this entry →KUI_3D_BACKEND_API::resize
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void resize(int width, int height);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
Indexed from current sources. Runtime, combination and platform checks have not been completed for every entry.
include/kui/engine/filament_backend.h:121
Report an issue with this entry →KUI_3D_BACKEND_API::scene
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
filament::Scene* scene() constConditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:258
Report an issue with this entry →KUI_3D_BACKEND_API::screenToWorldRay
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void screenToWorldRay(int px, int py, Vec3& outOrigin, Vec3& outDirection) const;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:224
Report an issue with this entry →KUI_3D_BACKEND_API::setActiveCamera
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void setActiveCamera(uint32_t cameraEntity, const CameraComponent& cam);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:139
Report an issue with this entry →KUI_3D_BACKEND_API::setAssetTransform
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void setAssetTransform(void* asset, const Mat4& worldMatrix);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:155
Report an issue with this entry →KUI_3D_BACKEND_API::setBloomEnabled
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void setBloomEnabled(bool enabled);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:213
Report an issue with this entry →KUI_3D_BACKEND_API::setCameraTransform
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void setCameraTransform(uint32_t cameraEntity, const Mat4& worldMatrix);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:141
Report an issue with this entry →KUI_3D_BACKEND_API::setDefaultEnvironment
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void setDefaultEnvironment();Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:160
Report an issue with this entry →KUI_3D_BACKEND_API::setDynamicResolution
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void setDynamicResolution(bool enabled, float minScale = 0.5f, float maxScale = 1.0f, int quality = 0);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:234
Report an issue with this entry →KUI_3D_BACKEND_API::setEntityCastShadows
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void setEntityCastShadows(uint32_t filamentEntity, bool cast);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:242
Report an issue with this entry →KUI_3D_BACKEND_API::setEntityLOD
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void setEntityLOD(uint32_t filamentEntity, uint8_t level);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:253
Report an issue with this entry →KUI_3D_BACKEND_API::setEntityReceiveShadows
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void setEntityReceiveShadows(uint32_t filamentEntity, bool receive);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:244
Report an issue with this entry →KUI_3D_BACKEND_API::setEntityTransform
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void setEntityTransform(uint32_t entity, const Mat4& worldMatrix);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:146
Report an issue with this entry →KUI_3D_BACKEND_API::setFogEnabled
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void setFogEnabled(bool enabled);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:220
Report an issue with this entry →KUI_3D_BACKEND_API::setMorphWeights
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void setMorphWeights(uint32_t filamentEntity, const float* weights, size_t count);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:231
Report an issue with this entry →KUI_3D_BACKEND_API::setShadowingEnabled
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void setShadowingEnabled(bool enabled);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:163
Report an issue with this entry →KUI_3D_BACKEND_API::setShadowType
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void setShadowType(int type);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:169
Report an issue with this entry →KUI_3D_BACKEND_API::setSolidColorSkybox
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void setSolidColorSkybox(float r, float g, float b);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:208
Report an issue with this entry →KUI_3D_BACKEND_API::setToneMapping
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void setToneMapping(int type);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:217
Report an issue with this entry →KUI_3D_BACKEND_API::setupZeroCopyRenderTarget
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
uint32_t setupZeroCopyRenderTarget(int width, int height);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:110
Report an issue with this entry →KUI_3D_BACKEND_API::shutdown
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void shutdown();Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:107
Report an issue with this entry →KUI_3D_BACKEND_API::updateAnimator
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void updateAnimator(void* animator, int animIndex, float time);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:169
Report an issue with this entry →KUI_3D_BACKEND_API::updateAnimatorCrossFade
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void updateAnimatorCrossFade(void* animator, int prevAnim, float prevTime, float alpha);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:173
Report an issue with this entry →KUI_3D_BACKEND_API::updateBoneMatrices
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void updateBoneMatrices(void* animator);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:174
Report an issue with this entry →KUI_3D_BACKEND_API::updateLight
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void updateLight(uint32_t lightEntity, const LightComponent& light, const Mat4& worldMatrix);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:143
Report an issue with this entry →KUI_3D_BACKEND_API::view
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
filament::View* view() constConditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:259
Report an issue with this entry →KUI_3D_BACKEND_API::width
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
int width() constConditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:260
Report an issue with this entry →KUI_3D_BACKEND_API::zeroCopyTextureId
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
uint32_t zeroCopyTextureId() constConditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:115
Report an issue with this entry →LightComponent::Vec3
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
Vec3 color = Vec3(1, 1, 1);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/filament_backend.h:65
Report an issue with this entry →