API reference

script_system.h · C++ API

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include/kui/engine/script_system.h
callCollisionRef
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

script_system.h
KUI_API void callCollisionRef(void* luaState, int luaRef, Entity self, Entity other, float contactX, float contactY, float contactZ, float normalX, float normalY, float normalZ, float impulse);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/script_system.h:70

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ScriptSystem::dispatchCollision
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

script_system.h
void dispatchCollision(Entity self, Entity other, int eventType, float contactX, float contactY, float contactZ, float normalX, float normalY, float normalZ, float impulse);

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

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include/kui/engine/script_system.h:61

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ScriptSystem::init
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

script_system.h
void init(World& world) override;

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

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include/kui/engine/script_system.h:46

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ScriptSystem::luaState
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

script_system.h
void* luaState() const

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

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include/kui/engine/script_system.h:50

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ScriptSystem::ScriptSystem
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

script_system.h
explicit ScriptSystem(void* luaState);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/script_system.h:43

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ScriptSystem::shutdown
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

script_system.h
void shutdown(World& world) override;

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

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include/kui/engine/script_system.h:48

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ScriptSystem::update
Off by default3.61.7C++

Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

script_system.h
void update(World& world, float dt) override;

Conditions: KUI_ENABLE_3D_ENGINE=ON

Verification scope

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include/kui/engine/script_system.h:47

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