callCollisionRef
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
KUI_API void callCollisionRef(void* luaState, int luaRef, Entity self, Entity other, float contactX, float contactY, float contactZ, float normalX, float normalY, float normalZ, float impulse);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/script_system.h:70
Report an issue with this entry →ScriptSystem::dispatchCollision
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void dispatchCollision(Entity self, Entity other, int eventType, float contactX, float contactY, float contactZ, float normalX, float normalY, float normalZ, float impulse);Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/script_system.h:61
Report an issue with this entry →ScriptSystem::init
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void init(World& world) override;Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/script_system.h:46
Report an issue with this entry →ScriptSystem::luaState
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void* luaState() constConditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/script_system.h:50
Report an issue with this entry →ScriptSystem::ScriptSystem
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
explicit ScriptSystem(void* luaState);Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/script_system.h:43
Report an issue with this entry →ScriptSystem::shutdown
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void shutdown(World& world) override;Conditions: KUI_ENABLE_3D_ENGINE=ON
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include/kui/engine/script_system.h:48
Report an issue with this entry →ScriptSystem::update
Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.
void update(World& world, float dt) override;Conditions: KUI_ENABLE_3D_ENGINE=ON
Verification scope
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include/kui/engine/script_system.h:47
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