API reference

render_adapter.h · C++ API

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include/kui/engine/render_adapter.h
RenderAdapter::~RenderAdapter
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

render_adapter.h
~RenderAdapter() override;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/render_adapter.h:23

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RenderAdapter::beginFrame
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

render_adapter.h
void beginFrame(Kui3DRenderer renderer);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/render_adapter.h:39

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RenderAdapter::createEntity
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

render_adapter.h
Kui3DEntity createEntity(Kui3DScene scene);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/render_adapter.h:48

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RenderAdapter::createRenderer
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

render_adapter.h
Kui3DRenderer createRenderer(void* nativeWindow, int w, int h);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/render_adapter.h:34

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RenderAdapter::createScene
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

render_adapter.h
Kui3DScene createScene(Kui3DRenderer renderer);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/render_adapter.h:44

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RenderAdapter::destroyEntity
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

render_adapter.h
void destroyEntity(Kui3DScene scene, Kui3DEntity entity);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/render_adapter.h:50

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RenderAdapter::destroyRenderer
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

render_adapter.h
void destroyRenderer(Kui3DRenderer renderer);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/render_adapter.h:36

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RenderAdapter::destroyScene
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

render_adapter.h
void destroyScene(Kui3DScene scene);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/render_adapter.h:46

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RenderAdapter::endFrame
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

render_adapter.h
void endFrame(Kui3DRenderer renderer);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/render_adapter.h:42

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RenderAdapter::isAvailable
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

render_adapter.h
bool isAvailable() const

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include/kui/engine/render_adapter.h:29

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RenderAdapter::load
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

render_adapter.h
bool load(const std::string& dllPath = "kui_3d_render");

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/render_adapter.h:25

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RenderAdapter::loadModel
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

render_adapter.h
int loadModel(Kui3DRenderer renderer, Kui3DScene scene, Kui3DEntity entity, const char* path);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/render_adapter.h:55

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RenderAdapter::pluginInfo
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

render_adapter.h
Kui3DPluginInfo pluginInfo() const;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/render_adapter.h:31

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RenderAdapter::readPixels
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

render_adapter.h
void readPixels(Kui3DRenderer renderer, uint8_t* outRGBA, int w, int h);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/render_adapter.h:59

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RenderAdapter::render
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

render_adapter.h
void render(Kui3DRenderer renderer, Kui3DScene scene);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/render_adapter.h:41

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RenderAdapter::RenderAdapter
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

render_adapter.h
RenderAdapter() = default;

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/render_adapter.h:22

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RenderAdapter::resize
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

render_adapter.h
void resize(Kui3DRenderer renderer, int w, int h);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/render_adapter.h:37

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RenderAdapter::setTransform
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

render_adapter.h
void setTransform(Kui3DScene scene, Kui3DEntity entity, const float* mat4x4);

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/render_adapter.h:52

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RenderAdapter::unload
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

render_adapter.h
void unload();

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/render_adapter.h:28

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