API reference

asset_manager.h · C++ API

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include/kui/engine/asset_manager.h
AssetHandle::~AssetHandle
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

asset_manager.h
~AssetHandle()

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include/kui/engine/asset_manager.h:126

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AssetHandle::AssetHandle
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

asset_manager.h
AssetHandle(AssetHandle&& o) noexcept : entry_(o.entry_), manager_(o.manager_)

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include/kui/engine/asset_manager.h:132

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AssetHandle::AssetHandle
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

asset_manager.h
AssetHandle(const AssetHandle& o) : entry_(o.entry_), manager_(o.manager_)

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include/kui/engine/asset_manager.h:127

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AssetHandle::AssetHandle
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asset_manager.h
AssetHandle() = default;

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include/kui/engine/asset_manager.h:98

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AssetHandle::data
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asset_manager.h
void* data() const

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include/kui/engine/asset_manager.h:115

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AssetHandle::dataBytes
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asset_manager.h
std::vector<uint8_t>* dataBytes() const

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include/kui/engine/asset_manager.h:110

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AssetHandle::errorMessage
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asset_manager.h
const std::string& errorMessage() const

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include/kui/engine/asset_manager.h:120

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AssetHandle::isFailed
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

asset_manager.h
bool isFailed() const

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include/kui/engine/asset_manager.h:103

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AssetHandle::isLoading
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asset_manager.h
bool isLoading() const

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include/kui/engine/asset_manager.h:102

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AssetHandle::isValid
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asset_manager.h
bool isValid() const

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include/kui/engine/asset_manager.h:100

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AssetHandle::operator bool
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asset_manager.h
explicit operator bool() const

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include/kui/engine/asset_manager.h:104

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AssetHandle::operator!=
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

asset_manager.h
bool operator!=(const AssetHandle& o) const

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include/kui/engine/asset_manager.h:124

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AssetHandle::operator=
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asset_manager.h
AssetHandle& operator=(AssetHandle&& o) noexcept

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include/kui/engine/asset_manager.h:133

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AssetHandle::operator=
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asset_manager.h
AssetHandle& operator=(const AssetHandle& o)

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include/kui/engine/asset_manager.h:128

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AssetHandle::operator==
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

asset_manager.h
bool operator==(const AssetHandle& o) const

Conditions: KUI_ENABLE_3D_ENGINE=ON

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include/kui/engine/asset_manager.h:122

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AssetHandle::path
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

asset_manager.h
const std::string& path() const

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include/kui/engine/asset_manager.h:106

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AssetHandle::sizeBytes
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asset_manager.h
size_t sizeBytes() const

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include/kui/engine/asset_manager.h:119

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AssetHandle::state
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asset_manager.h
AssetState state() const

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include/kui/engine/asset_manager.h:109

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AssetHandle::type
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asset_manager.h
AssetType type() const

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include/kui/engine/asset_manager.h:108

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AssetManager::~AssetManager
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asset_manager.h
~AssetManager();

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include/kui/engine/asset_manager.h:164

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AssetManager::AssetManager
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Installed header declaration in the engine module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements. This belongs to the legacy in-tree 3D module. KUI_ENABLE_3D_ENGINE is off by default; new projects should use the standalone kui_ext_3d extension.

asset_manager.h
AssetManager();

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include/kui/engine/asset_manager.h:163

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AssetManager::AssetManager
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asset_manager.h
AssetManager(const AssetManager&) = delete;

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include/kui/engine/asset_manager.h:166

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AssetManager::basePath
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asset_manager.h
const std::string& basePath() const

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include/kui/engine/asset_manager.h:172

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AssetManager::cacheCapacityBytes
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asset_manager.h
size_t cacheCapacityBytes() const

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include/kui/engine/asset_manager.h:174

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AssetManager::cachedAssetCount
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asset_manager.h
size_t cachedAssetCount() const;

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include/kui/engine/asset_manager.h:199

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AssetManager::evictUnreferenced
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asset_manager.h
size_t evictUnreferenced(size_t targetBytes = 0);

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include/kui/engine/asset_manager.h:191

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AssetManager::getHandle
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asset_manager.h
AssetHandle getHandle(const std::string& path);

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include/kui/engine/asset_manager.h:198

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AssetManager::inferType
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asset_manager.h
static AssetType inferType(const std::string& path);

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include/kui/engine/asset_manager.h:215

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AssetManager::isLoaded
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asset_manager.h
bool isLoaded(const std::string& path) const;

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include/kui/engine/asset_manager.h:195

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AssetManager::isLoading
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asset_manager.h
bool isLoading(const std::string& path) const;

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include/kui/engine/asset_manager.h:197

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AssetManager::loadAsync
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asset_manager.h
void loadAsync(const std::string& path, AssetType type = AssetType::Unknown, std::function<void(AssetHandle)> callback = nullptr);

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include/kui/engine/asset_manager.h:179

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AssetManager::loadSync
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asset_manager.h
AssetHandle loadSync(const std::string& path, AssetType type = AssetType::Unknown);

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include/kui/engine/asset_manager.h:176

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AssetManager::operator=
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asset_manager.h
AssetManager& operator=(const AssetManager&) = delete;

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include/kui/engine/asset_manager.h:168

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AssetManager::processCompletedLoads
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asset_manager.h
void processCompletedLoads();

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include/kui/engine/asset_manager.h:184

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AssetManager::resolvePath
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asset_manager.h
std::string resolvePath(const std::string& path) const;

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include/kui/engine/asset_manager.h:213

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AssetManager::setBasePath
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asset_manager.h
void setBasePath(const std::string& basePath)

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include/kui/engine/asset_manager.h:170

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AssetManager::setCacheCapacityBytes
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asset_manager.h
void setCacheCapacityBytes(size_t bytes)

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include/kui/engine/asset_manager.h:173

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AssetManager::stats
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asset_manager.h
Stats stats() const;

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include/kui/engine/asset_manager.h:211

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AssetManager::totalCachedBytes
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asset_manager.h
size_t totalCachedBytes() const;

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include/kui/engine/asset_manager.h:200

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AssetManager::unload
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asset_manager.h
void unload(const std::string& path);

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include/kui/engine/asset_manager.h:187

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AssetManager::unloadAll
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asset_manager.h
void unloadAll();

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include/kui/engine/asset_manager.h:189

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LoadRequest::void
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asset_manager.h
std::function<void(AssetHandle)> callback;

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include/kui/engine/asset_manager.h:155

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