API reference

renderer.h · C++ API

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include/kui/render/renderer.h
Renderer::~Renderer
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renderer.h
~Renderer();

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include/kui/render/renderer.h:94

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Renderer::activePerformanceRecording
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renderer.h
PerformanceSession* activePerformanceRecording() const;

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include/kui/render/renderer.h:284

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Renderer::animationPaintClipEnabled
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renderer.h
bool animationPaintClipEnabled() const

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include/kui/render/renderer.h:432

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Renderer::autoDamageEligible
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renderer.h
bool autoDamageEligible() const;

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include/kui/render/renderer.h:428

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Renderer::autoDamageEnabled
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renderer.h
bool autoDamageEnabled() const

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include/kui/render/renderer.h:410

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Renderer::backend
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renderer.h
RenderBackend* backend() const

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include/kui/render/renderer.h:108

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Renderer::beginFrame
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renderer.h
void beginFrame();

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include/kui/render/renderer.h:96

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Renderer::cancelAnimationFrame
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renderer.h
void cancelAnimationFrame(u32 id);

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include/kui/render/renderer.h:229

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Renderer::captureRootScrollbarPaintSuppressed
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renderer.h
bool captureRootScrollbarPaintSuppressed() const

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include/kui/render/renderer.h:455

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Renderer::compositingManager
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renderer.h
CompositingManager& compositingManager()

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include/kui/render/renderer.h:712

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Renderer::compositingManager
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renderer.h
const CompositingManager& compositingManager() const

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include/kui/render/renderer.h:713

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Renderer::copyRepaintRecords
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renderer.h
u32 copyRepaintRecords(RepaintFrameRecord* out, u32 maxCount, u64 sinceFrame = 0) const;

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include/kui/render/renderer.h:358

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Renderer::currentDisplayListOpCountForTest
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renderer.h
u32 currentDisplayListOpCountForTest() const

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include/kui/render/renderer.h:207

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Renderer::diagnostics
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renderer.h
RenderDiagnostics diagnostics() const;

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include/kui/render/renderer.h:306

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Renderer::discardMainPassDisplayList
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renderer.h
void discardMainPassDisplayList()

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include/kui/render/renderer.h:218

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Renderer::dmgFrameCount
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renderer.h
u32 dmgFrameCount() const

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include/kui/render/renderer.h:168

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Renderer::dmgFrameForceSwap
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renderer.h
bool dmgFrameForceSwap() const

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include/kui/render/renderer.h:167

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Renderer::dmgFrameFull
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renderer.h
bool dmgFrameFull() const

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include/kui/render/renderer.h:166

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Renderer::dmgFrameRetainedHas
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renderer.h
bool dmgFrameRetainedHas() const

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include/kui/render/renderer.h:169

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Renderer::dmgFrameSeen
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renderer.h
bool dmgFrameSeen() const

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include/kui/render/renderer.h:163

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Renderer::endFrame
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renderer.h
void endFrame();

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include/kui/render/renderer.h:103

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Renderer::hasPendingDamageRects
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renderer.h
bool hasPendingDamageRects() const

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include/kui/render/renderer.h:206

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Renderer::hasRetainedFrameContent
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renderer.h
bool hasRetainedFrameContent() const

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include/kui/render/renderer.h:171

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Renderer::invalidateAll
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renderer.h
void invalidateAll();

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include/kui/render/renderer.h:126

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Renderer::invalidateRect
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renderer.h
void invalidateRect(const Rect& rect);

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include/kui/render/renderer.h:122

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Renderer::isContinuousRendering
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renderer.h
bool isContinuousRendering() const

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include/kui/render/renderer.h:238

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Renderer::isFullRepaintPending
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renderer.h
bool isFullRepaintPending() const

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include/kui/render/renderer.h:203

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Renderer::lastFrameStats
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renderer.h
FrameStats lastFrameStats() const

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include/kui/render/renderer.h:270

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Renderer::lastLayerStats
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renderer.h
LayerStats lastLayerStats() const

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include/kui/render/renderer.h:711

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Renderer::layerPromotionEnabled
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renderer.h
bool layerPromotionEnabled() const

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include/kui/render/renderer.h:382

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Renderer::needsPaint
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renderer.h
bool needsPaint() const

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include/kui/render/renderer.h:129

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Renderer::paint
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renderer.h
void paint();

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include/kui/render/renderer.h:102

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Renderer::partialDamageEnabled
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renderer.h
bool partialDamageEnabled() const

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include/kui/render/renderer.h:132

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Renderer::performanceRecording
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renderer.h
PerformanceSession* performanceRecording(u64 sessionId = 0) const;

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include/kui/render/renderer.h:285

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Renderer::presentFps
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renderer.h
f32 presentFps() const

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include/kui/render/renderer.h:380

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Renderer::recordRepaintFrameForTest
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Installed header declaration in the render module. The signature is shown as declared. Check the owning type for lifetime, threading and platform requirements.

renderer.h
void recordRepaintFrameForTest(RenderFrameMode mode, const std::vector<Rect>& rects, u64 frameIndex, f64 frameMs)

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include/kui/render/renderer.h:365

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Renderer::Renderer
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renderer.h
Renderer(RenderBackend* backend, Document* doc);

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include/kui/render/renderer.h:93

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Renderer::renderFrame
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renderer.h
void renderFrame();

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include/kui/render/renderer.h:105

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Renderer::repaintRecordingEnabled
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renderer.h
bool repaintRecordingEnabled() const

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include/kui/render/renderer.h:356

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Renderer::requestAnimationFrame
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renderer.h
u32 requestAnimationFrame(FrameCallback cb);

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include/kui/render/renderer.h:228

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Renderer::resetDiagnosticsForTest
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renderer.h
void resetDiagnosticsForTest();

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include/kui/render/renderer.h:316

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Renderer::resetFullRepaintForTest
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renderer.h
void resetFullRepaintForTest()

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include/kui/render/renderer.h:196

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Renderer::resetRetainedStats
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renderer.h
void resetRetainedStats()

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include/kui/render/renderer.h:304

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Renderer::resize
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renderer.h
void resize(u32 width, u32 height);

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include/kui/render/renderer.h:119

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Renderer::retainedDLSkipDisabled
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renderer.h
bool retainedDLSkipDisabled() const

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include/kui/render/renderer.h:403

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Renderer::retainedStats
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renderer.h
RetainedDLStats retainedStats() const

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include/kui/render/renderer.h:303

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Renderer::retainedSurfaceEnabled
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renderer.h
bool retainedSurfaceEnabled() const

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include/kui/render/renderer.h:398

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Renderer::runAnimationFrameCallbacks
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renderer.h
void runAnimationFrameCallbacks(f64 timestamp);

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include/kui/render/renderer.h:231

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Renderer::saveScreenshot
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renderer.h
bool saveScreenshot(const String& path);

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include/kui/render/renderer.h:442

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Renderer::setAnimationPaintClipEnabled
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renderer.h
void setAnimationPaintClipEnabled(bool e)

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include/kui/render/renderer.h:437

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Renderer::setAutoDamageEnabled
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renderer.h
void setAutoDamageEnabled(bool e)

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include/kui/render/renderer.h:424

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Renderer::setBackend
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renderer.h
void setBackend(RenderBackend* b);

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include/kui/render/renderer.h:110

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Renderer::setCaptureRootScrollbarPaintSuppressed
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renderer.h
void setCaptureRootScrollbarPaintSuppressed(bool suppressed)

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include/kui/render/renderer.h:445

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Renderer::setContinuousRendering
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renderer.h
void setContinuousRendering(bool continuous)

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include/kui/render/renderer.h:234

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Renderer::setLayerPromotionEnabled
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renderer.h
void setLayerPromotionEnabled(bool e)

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include/kui/render/renderer.h:394

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Renderer::setPartialDamageEnabled
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renderer.h
void setPartialDamageEnabled(bool enabled)

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include/kui/render/renderer.h:157

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Renderer::setPresentFps
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renderer.h
void setPresentFps(f32 v)

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include/kui/render/renderer.h:374

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Renderer::setRepaintRecordingEnabled
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renderer.h
void setRepaintRecordingEnabled(bool e)

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include/kui/render/renderer.h:353

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Renderer::setRetainedDLSkipDisabled
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renderer.h
void setRetainedDLSkipDisabled(bool d)

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include/kui/render/renderer.h:405

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Renderer::setRetainedFrameContentForTest
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renderer.h
void setRetainedFrameContentForTest(bool v)

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include/kui/render/renderer.h:178

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Renderer::setRetainedSurfaceEnabled
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renderer.h
void setRetainedSurfaceEnabled(bool e)

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include/kui/render/renderer.h:399

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Renderer::setRootLayerSurfaceForTest
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renderer.h
void setRootLayerSurfaceForTest(Unique<CanvasSurface> s)

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include/kui/render/renderer.h:185

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Renderer::setStaticCardPaintCacheEnabled
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renderer.h
void setStaticCardPaintCacheEnabled(bool enabled);

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include/kui/render/renderer.h:214

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Renderer::startPerformanceRecording
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renderer.h
bool startPerformanceRecording(const PerformanceSessionConfig& config, String& error);

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include/kui/render/renderer.h:279

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Renderer::staticCardPaintCacheStats
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renderer.h
StaticCardPaintCacheStats staticCardPaintCacheStats() const;

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include/kui/render/renderer.h:216

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Renderer::stopPerformanceRecording
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renderer.h
void stopPerformanceRecording(StringView reason = "requested");

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include/kui/render/renderer.h:283

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Renderer::void
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renderer.h
using FrameCallback = Callback<void(f64 timestamp)>;

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include/kui/render/renderer.h:224

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